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Re: [512x - 32x] Buildcraft v4.1.2

Posted: 08 Nov 2013, 23:39
by HanFox
@fatoo: it's fine. Lined up fine. I even downloaded the file again to make sure I'd not somehow made a mistake in the online version vs my synced version:
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@Pesti: I've "fixed" the quarry arm. I must admit it's lost some of the nice aesthetics Caden had before because it no longer renders it like an L shape, but a bit more mish-mashy.

Don't know if you want to try and revisit it Caden to try and make it look tidier again.

Re: [512x - 32x] Buildcraft v4.1.2

Posted: 09 Nov 2013, 00:45
by fatoo
HanFox wrote:@fatoo: it's fine. Lined up fine. I even downloaded the file again to make sure I'd not somehow made a mistake in the online version vs my synced version:
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i found out what the problem was denoflionx version had some other gui layout as the original from CJ. So the fault was on my side. Had some problems with running mfr with buildcraft together so i tried denoflionx version.

Re: [512x - 32x] Buildcraft v4.1.2

Posted: 09 Nov 2013, 09:22
by Pesti
@HanFox
I like the new arm. :)
But now the whole thing seems to be too low.

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Edit: Nevermind. It was like that before.

Re: [512x - 32x] Buildcraft v4.1.2

Posted: 10 Nov 2013, 01:29
by CadenDonuts
https://www.dropbox.com/s/nfo7y982ks97k ... exture.png
I also added alt gears if anyone wants to check those out.

Re: [512x - 32x] Buildcraft v4.1.2

Posted: 30 Nov 2013, 18:43
by HanFox
CadenDonuts wrote:https://www.dropbox.com/s/nfo7y982ks97k ... exture.png
I also added alt gears if anyone wants to check those out.
Added the drill to all the resolutions.

As for the alts, I like them, but I also like the old ones. It's up to you really which are the main ones. It is your patch after all :)

For those too lazy to look in the files for the alternative cogs:
image removed as it was dead

-- Saturday 2013-11-30 @ 18:43:39 --

Caden, BC4.2.0 added an Emzuli pipe and some Triggers > extraction_present_blue/green/red/yellow

For everyone else there are some renames and some GUIs to tweak/do which I'll work on later.

Need to check if anything else has changed, too, because for some reason they pack a load of weird stuff in the BC mod texturewise, that is likely not used!

Re: [512x - 32x] Buildcraft v4.1.2

Posted: 01 Dec 2013, 20:37
by CadenDonuts

Re: [512x - 32x] Buildcraft v4.2.1

Posted: 01 Dec 2013, 23:32
by HanFox
All updated (hopefully correctly!).

v4.2.1:
-Added: Emzuli pipe, GUI and triggers, as well as all the tiles for when models (engines, refinery, etc.) are broken
-Changed: Gears to new design
-Tweaked: Gate and Filler GUIs

Re: [512x - 32x] Buildcraft v4.2.1

Posted: 01 Dec 2013, 23:47
by CadenDonuts
I made the markers look like candy canes!
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Re: [512x - 32x] Buildcraft v4.2.1

Posted: 20 Dec 2013, 13:00
by LightHero
@ Fatoo or anyone else who can help - using the DW20 modpack, users are having the same issue with the gates GUI items lining up - tested to confirm :(

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Any help on how to get that lined up on this modpack would be great :)

Re: [512x - 32x] Buildcraft v4.2.1

Posted: 21 Dec 2013, 12:14
by HanFox
LightHero wrote:@ Fatoo or anyone else who can help - using the DW20 modpack, users are having the same issue with the gates GUI items lining up - tested to confirm :(

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Any help on how to get that lined up on this modpack would be great :)
Other than some slight misalignment in the diamond gate GUI there're no issues in v4.2.1 of BuildCraft.

DW seems to use v4.1.2, you'll need to download the older textures.