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Re: [512x - 64x] Thaumcraft [MC1.1 - 1.8.9]

Posted: 23 Jan 2016, 19:16
by lordknightlady
I've been working on repacking the TC4 textures which can still be used for TC5.
All the 'still used' textures that I could find have been renamed or relocated to get them working again, including converting stuff like the Arcane Worktable from a model texture to a block texture and such.

I've reworked the Nitor texture to make it work with the new colours, as well as adapting textures for the wand core 3D models. I'm planning to work on something for the wand caps next.

I am not an artist, and I take no responsibility for the stuff I made looking a bit hack-ish!

Re: [512x - 64x] Thaumcraft [MC1.1 - 1.8.9]

Posted: 23 Jan 2016, 23:33
by Sillyman34
econerd wrote:is this one still alive for 5? im interested in helping out if it is. i dont use photoshop though, i use serrif drawplus, which im in love with, as texturing is pretty much what its built for.
can we have a wip version of the pack for 5 so i can see whats already been done and what needs doing?
5 Is very much alive, and feel free to help. The plan is to retexture around 70% of what has been done into new versions of it, as many are recolors or we don't have the PSD therefore not able to resize in the best quality.

Anything that I have done I have not yet added to the repo, which I plan to soon, so just keep checking there. If there anything that you or anyone else has created just paste a download link so I can see if we can put it up.

Re: [512x - 64x] Thaumcraft [MC1.1 - 1.8.9]

Posted: 24 Jan 2016, 15:35
by Sparkst3r
I'm still dead so this is just a quick pop back in from the afterlife but Silly if you have some rasterised pngs without the original psd I don't mind doing a couple redraws if it'll help.

Re: [512x - 64x] Thaumcraft [MC1.1 - 1.8.9]

Posted: 26 Jan 2016, 12:31
by econerd
unfortunately that link doesnt work.

I don't have anything done for thaumcraft 5 but i can make any that need doing, that's why i want a version that's got everything in that already been done as i don't want to waste time redoing ones that have been done.

Re: [512x - 64x] Thaumcraft [MC1.1 - 1.8.9]

Posted: 26 Jan 2016, 22:27
by crumbl3d
econerd wrote:unfortunately that link doesnt work.

I don't have anything done for thaumcraft 5 but i can make any that need doing, that's why i want a version that's got everything in that already been done as i don't want to waste time redoing ones that have been done.
Broken link, upload is okay though ... here:

Re: [512x - 64x] Thaumcraft [MC1.1 - 1.8.9]

Posted: 26 Jan 2016, 22:51
by Sillyman34
I'll put that link in the OP for temporary purposes. I'm guessing it holds all of the TC4 items, just renamed?

Re: [512x - 64x] Thaumcraft [MC1.1 - 1.8.9]

Posted: 27 Jan 2016, 22:08
by econerd
the patch is missing the patch.meta so you will need to add it from elsewhere to use the pack.

Re: [512x - 64x] Thaumcraft [MC1.1 - 1.8.9]

Posted: 06 Feb 2016, 06:39
by Laruae
Well, started playing the Simply Magic pack on FTB and just had to make a few more items. God we need the Chisel team to come make the eldrich block textures!

Made a new mirrored glass item texture that is closer to the real vanilla texture.

Re-made the spa blocks in 512x, remade the obsidian totem in 512x, Edited the Chisel Obsidian Column Top block to be the Obsidian Tile block.

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Re: [512x - 64x] Thaumcraft [MC1.1 - 1.8.9]

Posted: 09 Feb 2016, 15:22
by Laruae
Alright so who exactly is in charge of the pack at the current moment? Sillyman took over from Crumbl3d but I've not seen any status updates or information since then?

Re: [512x - 64x] Thaumcraft [MC1.1 - 1.8.9]

Posted: 13 Feb 2016, 01:11
by Tyrindor
Laruae wrote:Alright so who exactly is in charge of the pack at the current moment? Sillyman took over from Crumbl3d but I've not seen any status updates or information since then?
Agree, we need to figure out who is doing this pack, and someone who is willing (and talented) should step in and finish it because there's been zero progress on it for (over a year?) now.

I'd love to, if my artistic ability wasn't the same as a rock.