[128x - 32x] Thaumcraft [MC1.1 - 1.7 & 1.12]

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Post 11 Feb 2015, 13:33

Here is a list of currently completed and wip/unfinished textures in the patch. Spoiler holds the entire list, link is to download the .txt version.
List is 438 lines long, careful! TXT file has formatting in Note++ if its hard to read a big ass list.
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Thaumcraft Progress Sheet
Aspects: (53/53) 100% Completed. PSD for each Aspect.
Blocks:
Completed: (114/182)(62.6%)

adoorbot.png
adoortop.png
alchemyblock.png
alchemyblockadv.png
amberblock.png
amberblock_top.png
amberbrick.png
amberore.png
animated_glow.png
arcane_stone.png
arcaneearbellside.png
arcaneearbelltop.png
arcaneearbottom.png
arcaneearsideoff.png
arcaneearsideon.png
arcaneeartopoff.png
arcaneeartopon.png
blank.png
brainbox.png
candle.png
candlestub.png
cinderpearl.png
cinnibar.png
crate_side_0.png
crate_side_1.png
crate_side_2.png
crate_top.png
crucible1.png
crucible2.png
crucible3.png
crucible4.png
crucible5.png
crucible6.png
crystalframe.png
essentiareservoir.png
fleshblock.png
fluxgas.png
furnace0-furnace15
furnace18-furnace23
goldbase.png
grate.png
grate_hatch.png
greatwoodleaves.png
greatwoodleaveslow.png
greatwoodsapling.png
greatwoodside.png
greatwoodtop.png
infusedorestone.png
jar_bottom.png
jar_side.png
jar_side_void.png
jar_top.png
jar_top_void.png
lamp_fert_side.png
lamp_fert_side_off.png
lamp_fert_top.png
lamp_fert_top_off.png
lamp_grow_side.png
lamp_grow_side_off.png
lamp_grow_top.png
lamp_grow_top_off.png
lamp_side.png
lamp_top.png
lifterside.png
liftertop.png
metalbase.png
mirrorframe.png (temporary unless its ok plain)
mirrorframe2.png
mirrorpane.png
mirrorpaneopen.png
mirrorpanetrans.png
paving_stone_travel.png
paving_stone_warding.png
pedestal_top.png
pipe_1.png
pipe_2.png
pipe_3.png
pipe_buffer.png
pipe_filter.png
pipe_filter_core.png
pipe_oneway.png
pipe_restrict.png
pipe_valve.png
runeborder.png
shimmerleaf.png
silverwoodknotside.png
silverwoodknottop.png
silverwoodleaves.png
silverwoodleaveslow.png
silverwoodsapling.png
silverwoodside.png
silverwoodtop.png
tablequill.png (This item is floating above the table in game, possible fix by lowering the texture?)
taint_fibres.png
taint_over_1.png
taint_over_2.png
taint_over_3.png
taint_soil.png
taintgrass1.png (no PSD)
taintgrass2.png (no PSD)
tallowblock.png
tallowblock_top.png
thaumiumblock.png
urn_side_0.png
urn_side_1.png
urn_side_2.png
urn_top.png
wandpedestal_focus_bot.png (Temp Texture, have PSD)
wandpedestal_focus_side.png (Temp Texture, have PSD)
wandpedestal_focus_top.png (Temp Texture, have PSD)
warded_glass_1 - warded_glass_47
wardedglass.png
wardedglassrune.png
wardedstone.png
woodplain.png
Remaining: (68/182)(37.3%)
al_furnace_front_off.png
al_furnace_front_on.png
al_furnace_side.png
al_furnace_top.png
al_furnae_top_filled.png
applate1.png (PSD WIP)
applate2.png (PSD WIP)
applate3.png (PSD WIP)
crystal.png (no PSD)
crust.png
deco_1.png
deco_2.png
deco_3.png
empty.png
er_1.png
er_2.png
er_3.png
er_4.png
es_1.png
es_2.png
es_3.png
es_4.png
es_5.png
es_6.png
es_7.png
es_8.png
es_i_1 - Copy.png
es_i_1.png
es_i_2.png
es_p.png
flower.png
fluiddeath.png
fluidpure.png
fluxgood.png
frostshard.png
furnace16.png (Not Visible)
furnace17.png (Not Visible)
furnace25.png (Not Visible)
furnace26.png (Not Visible)
golem_stone_side.png
golem_stone_top.png
golem_stone_top_active.png
infusedore.png
manapod_0.png
manapod_1.png
manapod_stem_0.png
manapod_stem_1.png
manapod_stem_2.png
manashroom.png
obsidiantile.png
obsidiantotem1.png
obsidiantotem2.png
obsidiantotem3.png
obsidiantotem4.png
obsidiantotembase.png
obsidiantotembaseshaded.png
planks_greatwood.png
planks_silverwood.png
purifier_leaves.png
purifier_seed.png
purifier_stalk.png
redstone_ring.png
spa_side.png
spa_top.png
taint_crust.png
taint_spore_stalk_1.png
taint_spore_stalk_2.png
wandpedestal_side.png
wandpedestal_top.png
Foci: (0/21)(0%)
KeddoXZ may be working on making these textures.
GUI:(22/23)(95.6%)
Completed:

arcane.png
gui_alchemyfurnace.png
gui_arcaneboore.png
gui_arcaneworkbench.png
gui_decontable.png
gui_focuspouch.png
gui_pech.png
gui_research.png
gui_researchback.png
gui_researchbackedritch.png
gui_researchbook.png
gui_researchbook_overlay.png
gui_thaumatorium.png
gui_wandtable.png
guigolem.png
guihandmirror.png
guihoverharness.png
guiresearchtable2.png
guitrunkbase.png
hex1.png
hex2.png
hud.png
Remaining:(1/23)
gui_spa.png
Items:
Completed:
Remaining:
Misc:
Completed:(34/)(%)

home.png
mark.png
nodes.png
p_large.png
p_small.png
parchment.png
parchment3.png
particlefield.png
particlefield32.png
quill.png
r_alchent.png
r_alchman.png
r_alchmult.png
r_artifice.png
r_aspects.png
r_crucible.png
r_enchant.png
r_golemancy.png
r_infernalfurnace.png
r_nodepreserve.png
r_nodes.png
r_nodetap1.png
r_nodetap2.png
r_pech.png
r_resdupe.png
r_researcher1.png
r_researcher2.png
r_runicupg.png
r_thaumaturgy.png
radial.png
radial2.png
script.png
Remaining:(18/)(%)
particles.png (partially completed, needs to be updated! Have PSD)
particles2.png
potions.png (mostly finished. Requires one new icon. Have PSD)
r_eldritch.png
r_eldritchmajor.png
r_eldritchminor.png
r_mask0.png
r_mask1.png
r_mask2.png
r_nodes2.png
r_outer.png
r_outerrev.png
r_warp.png
research1.png (Screenshot, All shown textures completed)
research2.png (Screenshot, All shown textures completed)
research3.png (Screenshot, All shown textures completed)
research4.png (Screenshot, Requires new infused ore texture)
research5.png (Screenshot, Requires Pech, Manabean Textures)
architect_arrows.png
Not Necessary:(14/)(%)
beam.png
beam1.png
beam2.png
beam3.png
beamh.png
cultist_portal.png
eldritch_portal.png
eldritchajor1.png
eldritchajor2.png
node_bubble.png
tunnel.png (Could be re-textured, not necessary)
vignette.png (Could be re-textured, not necessary)
vortex.png
wisp.png
wispy.png
Older Textures:
ped1.png
node.png
script_small.png
script.png
ped2.png
Models:
Completed:

alembic.png (Could use a re-work, low res?)
banner_blank.png
banner_cultist.png
bellows.png
bootstraveler.png
bore.png (Possibly too small/unfinished.)
brain2.png (Just a mash up of the Sphax brain template. Might need a re-work, might be fine.)
bzombie.png
bzombieevil.png
chesthungry.png
chicken.png
cow.png
creeper.png
decontable.png
firebat.png
goggles.png
golem_clay.png
golem_flesh.png
golem_iron.png
golem_stone.png
golem_straw.png
golem_tallow.png
golem_thaumium.png
golem_wood.png
hemis0-hemis15 (No need to re-work)
infuser.png
jar.png
jar_void.png
jar_brine.png
label.png
manapod_0.png
manapod_1.png
node_converter.png
node_converter_over.png
node_stabilizer.png
node_stabilizer_over.png
obelisk_cap.png (WIP PSD)
obelisk_side.png (WIP PSD)
pig.png
pillar.png
reservoir.png (Wood + Pipe center completed, needs metal outside.)
restable.png
restable2.png
ripple1.png-ripple15.png (No need to re-texture.)
robes_1.png
robes_1_overlay.png
robes_2.png
robes_2_overlay.png
runicbootstraveler.png (Possible fix for buckle?)
scanner.png
scanscreen.png
sheep.png
sheep_fur.png
spec_h.png
table.png (Check for color match w/ other tables)
taint_spore.png (Temp PSD, might work as final)
thaumium_1.png
thaumium_2.png
trunk.png (Redone nicely by NovaManga, but in 128x)
trunk_angry.png (Redone nicely by NovaManga, but in 128x)
tslime.png
villager.png
wand.png
wand_cap_copper.png
wand_cap_gold.png
wand_cap_iron.png
wand_cap_silver.png
wand_cap_thaumium.png
wand_cap_void.png
wand_rod_blaze.png
wand_rod_primal.png
wand_rod_quartz.png
wand_rod_reed.png
wand_rod_silverwood.png
wand_rod_wood.png
wandtable.png
wizard.png
wolf.png
worktable.png (Check for color match with other tables!)
Remaining:
alch_furnace.png
alch_furnace_on.png
alch_furnace_tank.png
alch_furnace_tank_on.png
bucket.png
centrifuge.png
crab.png
craboverlay.png
crabvent.png
crystal.png
crystalcapacitor.png
crystalizer.png
cultist.png
cultist_leader_armor.png
cultist_plate_armor.png
cultist_robe_armor.png
cultistboots.png
czombie.png
eldritch_cube.png
eldritch_golem.png
eldritch_guardian.png
eldritch_taintacle.png
eldritch_warden.png
flux_scrubber.png
fortress_armor.png
frostshard.png
golem_damage.png (may not need a re-work?)
golem_decoration (WIP PSD available)
hoverharness.png
hoverharness2.png
moneychanger.png
obelisk_cap.png (WIP available, shading might need work)
obelisk_cap2.png (Obelisk Cap WIP w/ ancient stone texture.)
obelisk_cap_altar.png
obelisk_side.png (WIP available, shading might need work)
obelisk_side_2.png (Obelisk Side WIP w/ ancient stone texture.)
pech_forage.png
pech_stalker.png
pech_thaum.png
reservoir.png (WIP PSD, needs metal sides.)
runic_goggles.png (Re-work or fine, not sure.)
taint_spider.png
taint_spider_overlay.png
taintacle.png
thaumatorium.png
Thaumaturge_eyes.png
valve.png
vampirebat.png (use the FireBat PSD for base.)
vcrystal.png
vis_relay.png (WIP available. Needs crystal texture.)
void_1.png
void_2.png
void_robe_armor.png
void_robe_armor_overlay.png
watcher.png
watcher_beam.png
zombie_plate_armor.png
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Post 11 Feb 2015, 13:58

You're awesome Laruae! Thanks for the list!


EDIT:
I cleaned up the amber block and fully vectorised it.
https://dl.dropboxusercontent.com/u/455 ... rblock.psd
I don't dare touch git again in case I break Crumblies nice repo though.

EDIT 2:
Also heres a square-er amber
https://dl.dropboxusercontent.com/u/455 ... amber3.psd
I make sphax tutorials once in a blue moon - Textures like a monkey with a typewriter
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Post 11 Feb 2015, 14:10

Sparkst3r wrote:I don't dare touch git again in case I break Crumblies nice repo though.
Don't you dare NOT TO. I've fixed the repo and made it specially for you. Just dump your stuff into the Unsorted folder but please sort PNGs from PSDs. And you're golden! :D
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Post 11 Feb 2015, 14:21

crumbl3d wrote:
Sparkst3r wrote:I don't dare touch git again in case I break Crumblies nice repo though.
Don't you dare NOT TO. I've fixed the repo and made it specially for you. Just dump your stuff into the Unsorted folder but please sort PNGs from PSDs. And you're golden! :D
I'm more concerned about resyncing the stuff you push to your repo back to my fork without causing things to go awry.

I pull requested the amber.
I make sphax tutorials once in a blue moon - Textures like a monkey with a typewriter
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Post 11 Feb 2015, 14:41

Sparkst3r wrote:I'm more concerned about resyncing the stuff you push to your repo back to my fork without causing things to go awry.
That's why you make a copy of you current fork, resync and then reapply all the changes you have made. Basically every time you post a pull request you must have the latest fork! :)

Also send me the logs! :) Basically I need the top and if you have side retraced, that could be good. If not, I'll retrace it myself. Now I need to find the saplings, I know I had them somewhere ... :)
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Post 11 Feb 2015, 14:49

crumbl3d wrote:
Sparkst3r wrote:I'm more concerned about resyncing the stuff you push to your repo back to my fork without causing things to go awry.
That's why you make a copy of you current fork, resync and then reapply all the changes you have made. Basically every time you post a pull request you must have the latest fork! :)

Also send me the logs! :) Basically I need the top and if you have side retraced, that could be good. If not, I'll retrace it myself. Now I need to find the saplings, I know I had them somewhere ... :)
Yeah, I finally got the right command order to not screw it up! ANd sure I'll go find the logs and the saplings for you I'm pretty sure I have psds of both of them if I don't I'll redraw them.

EDIT: The silverwood logs are already on the repo.
I make sphax tutorials once in a blue moon - Textures like a monkey with a typewriter
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Post 11 Feb 2015, 14:59

Sparkst3r wrote:The silverwood logs are already on the repo.
Yes but it's not what I want. I found some retraced white silverwood I had laying around, I downloaded the patch that contains it a while ago...

EDIT: It was from this patch (512x): HERE

Also read this.
Last edited by crumbl3d on 11 Feb 2015, 15:07, edited 1 time in total.
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Post 11 Feb 2015, 15:05

crumbl3d wrote:
Sparkst3r wrote:The silverwood logs are already on the repo.
Yes but it's not what I want. I found some retraced white silverwood I had laying around, I downloaded the patch that contains it a while ago...

EDIT: It was from this patch (512x): HERE
I don't understand, the logs in that patch LlamaFarmer uploaded are identical to my logs on the repo.

And yes I had already read that page, I know how to do it without breaking it now. :)
Last edited by Sparkst3r on 11 Feb 2015, 15:11, edited 1 time in total.
I make sphax tutorials once in a blue moon - Textures like a monkey with a typewriter
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Post 11 Feb 2015, 15:11

Sparkst3r wrote:I don't understand, the logs in that patch LlamaFarmer uploaded are identical to my logs on the repo.
What PSD are they from. I'm looking at the Wood.psd in Unsorted and they are bad and not the ones form LlamaFarmer's patch.

PS: Do you have GitHub for Windows? It sorts that rebase stuff rather easily. Just do a sync and then push! :D
Last edited by crumbl3d on 11 Feb 2015, 15:20, edited 1 time in total.
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Post 11 Feb 2015, 15:19

crumbl3d wrote:
Sparkst3r wrote:I don't understand, the logs in that patch LlamaFarmer uploaded are identical to my logs on the repo.
What PSD are they from. I'm looking at the Wood.psd in Unsorted and they are bad and not the ones form LlamaFarmer's patch.
https://github.com/crumbl3d/Sphax-Thaum ... erwood.psd
I make sphax tutorials once in a blue moon - Textures like a monkey with a typewriter
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