[Game Bug|Bedrock] Water,Lava,Fire Animation stops immediatly if youre more than 4-5 blocks away !

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Post 17 Sep 2019, 18:58

Dear Admins,
my problem is stated above, in a quick search of about 10 min i cant find anything to this topic, so i will make a new topic out of it. Is there any way to fix this problem because in minecraft: Bedrock, without youre texture pack, all flowing animations(and fire) works find until the edge of the render distance, where of course all things disappear. Is this a known Problem and will it be fixed soon ? I hope i dont miss some topic about this issue.

Have a nice Day !

D.A.Hoffman
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Post 17 Sep 2019, 21:27 

Sadly this is a known issue with the game engine that cannot be easily fixed.

Basically the only known fix is to remove mipmaps entirely from the pack (which requires editing a file inside the pack), but when we did do that that caused issues for some users where black/white lines would appear between blocks.

Having working animations that stop rendering after ~8 blocks is better than half the users having a poor visual experience.

Mojang are supposedly working on a new rendering engine that should hopefully fix a lot of issues that plague HD resourecpacks, but there's no ETA for that that I'm aware of, and all they showed off in the trailer is ray tracing, which isn't really that interesting.
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Post 17 Sep 2019, 22:05

Thank you for the fast answer. I will try the mipmaps method, can you tell me which one i have to edit, maybe i will have luck and got no lines ;). I will use the texturepack anyway, cause i cant think of a smoother and better one. Sadly that there is no date for that rendering-engine.
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Post 18 Sep 2019, 09:05

You won't be able to edit any files as things bought from the marketplace are encrypted.

The only way you could fix it was if you ported the Java version of the pack to Bedrock, which is difficult to do as the Java pack is done in a very different way to Bedrock and when it came to setting num_mip_levels in the terrain_texture.json file it is set to 0.
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